My Arduino project involves a way for my mom to feel close to my dad in the middle of the night or anytime that she misses him. My mom had a stroke earlier this year and it was a debilitating event for her. After an initial rebound, during the last few months, her condition has deteriorated.
My parents are at home together. I have no idea what a marriage of 67 years looks and feels like, but I have observed my parents to be very connected and almost symbiotic (hard to describe). My mom is now on home-based Hospice care and in a hospital bed in their room. My dad, in year 14 of stroke rehab and adjustment, has 24-hour caregivers in his office which we’ve remodeled to house a hospital bed for him.
When mom was in the hospital for so long last winter and spring, I would run videos on my iPhone of Dad talking to her, singing to her, and sometimes delivering parts of old speeches to her (the later would always lull her to sleep). I have forwarded these little phone videos to mom’s caregivers, but for whatever reason she doesn’t see them.
I would like to create an Arduino project for my mom that would be stitched into and cushioned within one of my dad’s old flannel shirts and would hold a light. I would like to wind this around the side of my mom’s hospital bed, like a garland, where she could also have a tiny, little bit of control to touch it and perhaps be reminded of Dad.
Ambitiously, I would also like to use some sort of adaptation to allow mom to hear dad’s voice in the middle of the night. I received a greeting card once that had a recording of a former student’s voice that played when I opened the card. Oscar says that this idea is not too far-fetched.
Our team’s proposal was whittled down from a brainstorming session. Our brainstorming session applied Brown’s Brainstorming characteristics (Chapter 5), especially idea of “building on the ideas of others” and involved a whiteboard and colorful post-it-notes.* I initially suggested that we pattern our discussion after Brown’s 3 Elements of Successful Design: Observation/Empathy/Insight, and Mike suggested a broader essential question investigation. The result was a mashup of both ideas! Five categories emerged: Visibility-Pedagogy-Connections-Research Conference-Design.
To preserve the collective mind of our team two methods of data storage were employed. Molly keyed the text in a Google doc. Then, I transferred the data to a graphic organizer mindmap created via the MindMup web application. The result is two deliverables.
Here is a picture of the mindmap structure: (the text is too small to see, but can be expanded by clicking on the file attachment.)
Brown, T., & Katz, B. (2009). Change by design: How design thinking transforms organizations and inspires innovation. New York: Harper Business.
In The Innovator’s writers Jeff Dyer, Hal Gregersen, and Clayton Christensen conducted 100 interviews over eight years to assess successful behaviors from leaders at Amazon and Apple to those at Google, Skype, and Virgin Group, entrepreneurs and executives. They differentiated five behaviors among this achieving group. The writers contend that these habits can be learned and practiced by anyone with the desire to learn them. They are not inherited traits resulting from a cosmic role of the hereditary dice.
The five “discovery skills” that distinguish the most creative executives and, the authors assert, can help anyone to become more innovative are associating, questioning, observing, experimenting, and networking Moving progressively from idea to impact through 5 skills: associating, questioning, observing, experimenting, and networking. There are many connections between The Innovator’s DNA and Tim Brown’s Change by Design. For example, the behavior of “Experimenting” in The Inventor’s DNA matches Brown’s prototyping in chapter 4.
I think there is overlap among these skills…What other books on innovation also reflect or reference these attributes?
The Innovator’s DNA by Jeff Dyer, Hal Gregersen, and Clayton Christensen
Madjidi, F. (2006). EDET734A case study database. Personal Collection of Madjidi, Pepperdine
University, Los Angeles, CA.
“Tinkering is, at its most basic, a process that marries play and inquiry”**…serious tinkering with a burgeoning ecosystem.
When was the last time you gave yourself the gift of “Tinkering Time?”
Inspired during a innovatively engaging session by the geniuses at Table Top Inventing http://www.ttinvent.com/
**Quote from from Exploratorium.com