Weekend Ed. Quote ~ August 20

“Students involved in maker and STEAM activities will see the invention process as a journey toward achievement or success…The journey begins with a call to adventure- a challenge that must be undertaken- that disrupts the comfort of the potential hero’s ordinary world.” ~Dr. Nettrice Gaskins, Techno-Vernacular Creativity and Innovation, p. 43.

free play

 

Gaskins, N. (2021). Techno-vernacular creativity and innovation: culturally relevant making inside and outside of the classroom. MIT Press.

 


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