Media Literacy Musings made with FlipSnack
Link to this FlipSnack: https://www.flipsnack.com/DrTeague/media-literacy-musings-1.html
Feb
11
Mar
22
A Friend in India shared this message in a group post, “The whole of India came on their balconies/windows at 5pm today to show gratitude to the healthcare workers and everyone who has been providing us assistance in this crisis…People were clapping, whistling,ringing bells, all sorts of things for good 20 mins or more…I had goosebumps and tears rolling down the whole time…Would like to say a big Thank you to all the healthcare workers,cops,staff at grocery and pharmacy stores and everyone else who’s putting their life at stake to keep us safe,Thank you so much!”
Thank you, Neha Ahen!
Is something similar possible in your town/neighborhood? Today would have been Mr Rogers’ 92nd birthday. I’m thinking about our neighborhoods today and those who serve to keep those neighborhoods safe. Is there a way for us to follow India’s example?
View Link: https://4oops.edublogs.org/files/2020/03/IndiaGratitudeMarch22Teague.mp4
Oct
9
Abstract
Sleep serves a vital role in our ability to function on a daily basis and may be affected by various activities such as playing video games. Teenagers are one of the largest consumers of video games and if played before bedtime may lead to the release of certain neurotransmitters which may, in turn, alter sleep architecture and reduce sleep efficiency. The purpose of this study is to
measure 1) sleep efficiency 2) sleep latency 3) time spent in rapid eye movement (REM) stage with and without playing video games 30 minutes to 60 minutes before bedtime. For this study, one patient was recruited. The study was completed using a television, video game console, and a video game (Red Dead Redemption 4), Apnea Risk Evaluation System (ARES) nocturnal
polysomnogram (NPSG) unit, a bed and a blanket situated in a quiet room, a computer, printer, and a notebook for data recording. REM time and sleep latency were also measured. There were 45.6 minutes of REM with video games and 56.4 minutes of REM without video games. This was equivalent to 13.06% and 15.74% of the total sleep time, respectively. The sleep latency with
video games was shorter than without video games (11.4 and 23 minutes, respectively). Result suggests that there is no significant difference in sleep efficiency with and without video games. However, sleep latency decreased, and REM increased with video games.
Study Reference
Miskoff, J. A., Chaudhri, M., & Miskoff, B. (2019). Does Playing Video Games Before Bedtime Affect Sleep?. Cureus, 11(6). VideoGamesMiskoffChaudhriMiskoff2019
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Aug
21
This pavilion weighs 2,200 lbs pic.twitter.com/wpGTBQyOBG
— Tech Insider (@techinsider) August 19, 2019
Original post: August 19, 2019 Pavilion is located at the University of Stuttgart
Share your New Media News!
See more New Media posts from this blog
Jun
21
You’ve heard of art imitating life, but now tech crowds life!
Today, June 21st, is
Yes, It’s National Selfie Day! Since the 2014, promotion by DJ Rick McNeely, there’s been a National Selfie Day, and on this day, nerds, luddites, and all mortals are encouraged to use their mobiles and digitals to take creative (appropriate) selfies and share them on social media at this hashtag: #NationalSelfieDay
The word “selfie” is in the Oxford and Merriam-Webster Dictionaries! In 2013, the Oxford Dictionary named “selfie” as its word of the year!
Here is my selfie of the word itself:
According to the National Day Calendar website, “while the act of taking a selfie may predate social media, smartphones and the word which is now in the Oxford dictionary, the popularity of taking these self-portraits and the ability to do so has never been easier. Selfie sticks and multi-functional camera phones make it all too easy to take these kinds of photographs as well as group selfies (aka groupies).”
For more information visit the National Selfie Day website.
See also this post from TV station WFAA, “It’s National Selfie Day! Meet the North Texas man who got it started” at this link.
Apr
11
Note: I missed the initial posting for this webinar… but edWeb has archived recordings available.
#edWebinar
Aug
8
VoiceThread is a collaborative caldron combining text, video, personalized comments, audio, and images. Participating in a VoiceThread conversation is free, with registration. Used in a classroom near you, here are 9 short and sweet steps to create your next voice thread.
Instructions for Uploading Your VoiceThread
Learn More:
Jul
11
May
23
Robot Room Service at the Hotel Jen in Singapore!! I’m Looking Into Getting This For Us As We Complete our Assignments!!
Jun
28
Uptime, the app that enables users to share and watch YouTube videos in real-time with each other is no longer invite-only. Recent updates to Uptime include the additional capability to play and share music videos.
The app is free to all iOS users.
Sources: Adweek, Variety