10-Rep Learning ~ Teague's Tech Treks

Learning Technology & Tech Observations by Dr. Helen Teague

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Tech Infusion and its Potential to Mediate Online Identities

A recent ice storm caused my retreat from the roadways and outside activities. My indoor inertia was replaced with the indulgence of re-reading my online team process journals. These journals include observations, quotes of team members, ideas for future research, links to current research, and a few doodles. I remain committed to the learning power which emanates from doodles, but time to search for cooraborating research eludes me.

As I turned the paper pages of the journals a quote from an online research team member caught my attention. Our team, led by Dr. Eric Hamilton featured a conversation with Dr. Paulina Sameshima.

Dr. Sameshima’s dialogue during this particular meeting addressed how learners templatize thought for neural efficiency. Dr. Hamilton and Dr. Sameshima catelyzed a discussion on meaning-making.  My research teammate, in response said,

“We bifurcate on default”

My margin notes then echoed my astonishment at the level of understanding engendered from my research teammate. I wondered if the technological affordances of a synchronous meeting held within a communal space simultaneously shared through the online affordance of Fuze amid the separated environments of each of our individual locations coalescenced and liberated insights such as my teammate shared.

“We bifurcate on default”

There is a protection that emerges for online exchanges whether they be confined to formal learning spaces of online courses, webinars, and synchronous team meetings or informal learning spaces of chats, status updates, benchmark updates and the like. 

Both online participants and facilitators for new identities situated within the online community (Brown, et al. 1989; Ito, Kafai, Teague, 2017; Turkle, Wenger and Wenger, 2016). We may become a new version of ourself, embodying attributes of the self that are restricted or confined in the world of our face-to-face interactions. Through the participatory spontaneity of online discourse coupled with the identity safeguards of our physical environments, insights are formed and shared. Growth branches and, as Vygotsky wrote, this development precedes learning. 

 

Permenant Link: https://tinyurl.com/ParticipatoryOnlineIdentity 


Sameshima, P. (2007). Seeing red: A pedagogy of parallax: An epistolary bildungsroman on artful scholarly inquiry. Cambria Press. Amazon

 

Background polling supplemental research: As of January 2014: •  90 percent of American adults have a cell phone. •  58 percent of those have a smartphone (the number soars to nearly 80 percent for those between 18 and 49). •  42 percent have a tablet.1 It’s a truly different, more informed and more connected world. SOURCE: 1 – http://www.pewinternet.org/fact-sheets/mobile-technology-fact-sheet/

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Model-eliciting Activities Current Research

Discursive positionings and emotions in modelling activities

W Daher – International Journal of Mathematical Education in …, 2015
In addition, Kaiser and Sriraman add the cognitive modelling as ‘meta-perspective’
which can be combined with each of the previous types. In this research, we study
seventh-grade students’ work in model eliciting activities.

 

[PDF] Realistic ModelEliciting Activities Based on IBSE. An Experience to Repeat

A Baioa, R Borges
Abstract. This paper aims to illustrate how teachers can implement mathematical modelling
activities in classroom using hands-on mathematical experiments based on Inquiry Based
Science Education (IBSE). Ciência Viva de Tavira Centre promotes an in-service training

 

[PDF] Second-Graders’ Mathematical Practices for Solving Fraction Tasks

PS Moyer-Packenham – INVESTIGATIONS
Page 59. -57- Second-Graders’ Mathematical Practices for Solving Fraction Tasks
Patricia S. Moyer-Packenham Utah State University patricia. moyer-packenham@
usu. edu INVESTIGATIONS IN MATHEMATICS LEARNING

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Design Journal 12: A Twilight Visit to Radio Shack

The Oldest Padawan on Tython ventured to Radio Shack (on this planet) last night at sunset.

Radio Shack at Twilight on Planet Earth

I was the only female in the place.

I had been working in the Maker Lab, disassembling my American Airlines-issued headphones when I discovered that the wires were too thin to solder. (Aside: I was so happy to have a “Too thin” issue ascribed to me!). I bought my 1/8 Stereo plug…and…then…looking around….I saw these super cute dancing LED Speakers (click on the picture):

Dancing Speakers

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

And, right next door to Radio Shack was the cutest Beauty Supply store!! So I bought these super cute bows!
Bows

Lovin’ Radio Shack at Twilight!!!

 

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DancingSpeakers

 

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Solve or Navigate

Brown and Katz offer 3 criteria for successful idea generation in Change by Design (p.18).

These are:

1. Desirability
2. Viability
3. Feasibility

In a significant semantic emphasis, they write that Designers “resolve” these criteria to solve problems. In contrast, Design Thinkers “navigate among” these criteria in more of a process orientation (p.21). Further, they write that Design Thinkers shift their thinking from problem to project.

Which describes your methodology?

In Chapter 2, the Brown and Katz list 3 Elements of Successful Design:

1. Observation
2. Empathy
3. Insight

Elements of Successful Design

Created with IdeaSketch App

The Innovator’s DNA (Dyer, Gregersen, and Christensen profiled Scott Cook, founder of Intuit. Cook credits the design of his software titles Quicken and QuickBooks to his penchant for observation.

The authors summarize observation as the result of two main attributes (p. 96):

1. Watching people at work to see what they really what to accomplish
2. Watching for interchangeable solutions among different people, groups, or processes

I wonder, are these elements deserving of equal attention or does one or two nudge out the others in importance?

Thoughts?

 

References

Brown, T., & Kātz, B. (2009). Change by design: How design thinking transforms organizations and inspires innovation. New York: Harper Business.

Dyer, J., Gregersen, H. B., & Christensen, C. M. (2011). The Innovator’s DNA: Mastering the five skills of disruptive innovators. Boston, Mass: Harvard Business Press.

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Confessions of the Oldest Padawan on Tython~ 11

As part of my doctoral coursework, I’m enrolled in a Game-design course. One of the immersives is to spend time in the MMORPG domains. I chose Star Wars Old Republic. The obvious fact that I was born before Sally Ride blasted to space is not lost on me. At any given time, I am the oldest Padawan on Tython.

Level 11~Leveled up to 11!!! Learned Affection System AFK for many not in game. May the Force be with a Caffeinated Padawan

More than 800 people on four continents spent six years and nearly $200 million creating Star Wars: The Old Republic.

And they didn’t think to put in a Starbucks. Or sure, there’s a Cantina. But proper Padawans in worlds F2F and Virtual know to stay out of there on a Saturday night.

Which is where I am now. Playing and needing more Java in order to make it to Level 12. Thanks to a partnerships with Jedi Knight Storadt and his droid companion and a companion I united with named Gaizzen —- a tall, green scaley guy  (I really don’t remember his name*. He looked like something that crawl on my patio during the humid summer months, but I did appreciate the assist.) My partnership with tall green scaley guy was part of the SWOR Affection System. “The SWTOR affection system tracks the relationship between a player and each companion. Buying gifts for the companion and making appropriate conversation choices increase the affection rating. In addition, decisions the player makes when a companion is present can also influence the relationship. Companion characters will voice their perspectives from time to time, often giving information on current storylines and pointing out locations to visit.” Source  In my AFK life, I am grateful for many people who blast through my own Affection System and are great and fun friends.

Confession: AFK for me means “Away For Kona” and, at 11:11 on a Friday night, this is not always the wisest choice, but I choose it nonetheless. I also need to work to increase my own Affection System points with my AFK friends.

*Update May 31: I discovered that my companion’s name from last night was Qyzen Fess. I’m shuddering that I tip-toed into the world of “love ’em and leave ’em and forget their name.” I resolve to be a more considerate Jedi Consular in the future.

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More Confessions:

Sources: PluggedIn

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Confessions of the Oldest Padawan on Tython~10

As part of my doctoral coursework, I’m enrolled in a Game-design course. One of the immersives is to spend time in the MMORPG domains. I chose Star Wars Old Republic. The obvious fact that I was born before Sally Ride blasted to space is not lost on me. At any given time, I am the oldest Padawan on Tython.

Level 10~Watercooler Chat After the Holiday

padawanEspadrille

 

Level. 10. All together now!!! YAY!!!
Productive holiday weekend…Looking forward to being back at the office.

Yesterday, when colleagues at work talked about where they went for the Memorial Day weekend, I could hardly wait to chime in– “I went to the Tython Hollows, the Fleshraider cave and ran through the Elysian Trail!!!

Next time, I must upload screenshots to my Flickr account.

Confession: I kinda prefer inter-planetary travel over interstate travel.

 

 

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Confessions of the Oldest Padawan on Tython~3

As part of my doctoral coursework, I’m enrolled in a Game-design course. One of the immersives is to spend time in the MMORPG domains of either Star Wars Old Republic or Guild Wars2. The obvious fact that I was born before Sally Ride blasted to space is not lost on me. At any given time, I am the oldest Padawan on Tython.

 

Level 3: Padawan Consular Finds Her Inner Warrior

Star Wars Old Republic is not only a game it is a story set with storylines. There are  eight different classes that participants can create their character from—The Republic’s Jedi Knight, Jedi Consular, Trooper and Smuggler, or the Empire’s Sith Warrior, Sith Inquisitor, Bounty Hunter and Imperial Agent—has its own branching plot to play out. Unlike some MMOs, the storylines have a quest to care about and characters to nurture.

JediConsular SWTORI choose the Jedi Consular, although I can’t find the cute hat. I choose wild red hair with braids.

As mentioned in a previous post, the appeal of the Jedi Consular is that its character back story is one of philosophy. Seems appropriate for doctoral study.

“Led by the Council of Reconciliation, the Consulars sought diplomatic measures in spreading peace and harmony across the Galactic Republic. Refraining from drawing their lightsabers (many Consulars wielded green lightsabers) except as a measure of last resort, Consulars spent a great deal of time studying the mysteries of the Force.*

 

Confession: I get over myself and start slaying Fleshraiders all by myself. By embracing this dark side, I quickly reach Level 3.

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More Confessions

* Storyline Source

Additional Source

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Confessions of the Oldest Padawan on Tython~2

As part of my doctoral coursework, I’m enrolled in a Game-design course. One of the immersive experiences is to spend time in the MMORPG domains. I chose Star Wars Old Republic. The obvious fact that I was born before Sally Ride blasted to space is not lost on me. At any given time, I am the oldest Padawan on Tython.

 

Confession: I wade into Tython’s waters slowly. When learning something new, it’s best to tether to an expert.

My Games professor discovered our SWOR Facebook support group and asked to join. I am a timid new Padawan, resolutely remaining a pacifist which is problematic for my first Mission to slay FleshRaiders. My professor and his friend agree to meet “in game**”  We combine Skype with SWOR field work. We moved beyond the dilemma of “do I call you by your first name?” to “do I call you by your screen name?” which is a necessary protocol to anticipate.

Phystei and Peit respect my pacifism and forge through the field of Tython (nicely manicured lawns for a game realm) and slay Fleshraiders on my behalf which is how I acquire my first points. I dutifully take notes of their instructions creating a cheat-sheet to navigate when the scaffolding support of my professor is absent next time.

My initiation to games matches up to on the SAMR model. I am definitely in the “Redefinition” stage!

http://msad75summertechnologyinstitute.files.wordpress.com/2010/02/samr3.jpg

 

*game lingo*

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Picture Source

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Confessions of the Oldest Padawan on Tython~1

As part of my doctoral coursework, I’m enrolled in a Game-design course. One of the immersives is to spend time in the MMORPG domains. I chose Star Wars Old Republic. The obvious fact that I was born before Sally Ride blasted to space is not lost on me. At any given time, I am the oldest Padawan on Tython.

Level 1: Padawan ergo sum

A Padawan is an apprentice in the Jedi order.  (Wookieepedia, http://starwars.wikia.com/wiki/Padawan) I have chosen to “be” a Jedi  Consular. (NOTE: I am still marinating in the idea of my “be-ness” in a MMORPG game, having spent far too much time with the Shakepearean and Descarte- (Cogito ergo sum), and Erikson orientations). My entry into this situated learning experience has been the subject of much discussion at work. The role of Jedi Consular appealed to me after reading Zayne Carrick’s definition, “ A Consular is a specialized kind of Jedi. They focus more on cerebral Force skills. They’re our healers, our researchers, our seers.” The Pacifist in me needs the  Consular designation over a Jedi fighter and the Puritan in me chooses Consular over the Smuggler role or (gasp) members of the Sith tribe. http://starwars.wikia.com/wiki/Jedi_Consular

Confession: Padawan ergo sum replaces Cogito ergo sum

 

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Essential resources: sent by my cadre-mate, Deb via her game afficionado son, Ben Star Wars: The Old Republic | Game Overview

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