10-Rep Learning ~ Teague's Tech Treks

Learning Technology & Tech Observations by Dr. Helen Teague

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CT Presentation ~Dr. Nettrice Gaskins

https://www.flipsnack.com/7DC995DD75E/ct-preso-dr-nettrice-gaskins-progressivist.html

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Weekend Ed. Quote ~ October 8

Fisher Frye, and Hattie Quote

 

 


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Weekend Ed. Quote ~ October 1, 2021

On the importance of connecting STEAM units to thinking inside the box…

The Arts 2

“In working with such a variety of schools, teachers, and students, as well as buildings, schedules, and budgets, the common and most important element in every situation was the dedication and determination of the staff to make STEAM succeed. This is where thinking inside the box was very useful. Teachers always have limitations with regard to, well, everything: budgets, schedules, space, and so on. STEAM not only encourages but also thrives on big ideas. By having to work inside the box, teachers developed incredibly creative solutions to most problems. In spite of the greatly varying accessobility to resources and staff time limitations, all schools were very successful in implementing STEAM.” ~David Sousa and Tom Pilecki, From STEM to STEAM: Brain Compatible Strategies and Lessons That Integrate the Arts, page 63.

 

References

Sousa, D. & Pilecki, T. (2018). From STEM to STEAM: Brain Compatible Strategies and Lessons That Integrate the Arts. Corwin Press, p. 63.

 

 

 


 

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Technology in Practice Model by Orlikowski

References

Orlikowski, W. (1992). The duality of technology: rethinking the conceptof technology in organizations. Organization Science, 3(3), 398–427.

Orlikowski, W. (1993). CASE tools as organizational change: investigating incremental and radical changes in systems development. MIS

     Quarterly, 17(3), 309–340.

Orlikowski, W. (2000). Using technology and constituting structures: a practice lens for studying technology in organizations. Organization

      Science, 11(4), 404–428. https://www.dhi.ac.uk/san/waysofbeing/data/data-crone-orlikowski-2008b.pdf 

Orlikowski, W., & Iacono, S. C. (2001). Research commentary: desperately seeking the ‘IT’ in IT research—a call to theorizing the IT artifact.

      Information Systems Research, 12(2), 121–134.

Orlikowski, W., & Robey, D. (1991). Information technology and the structuring of organizations. Information Systems Research, 2(2),

       143–169

See also

Week 4 Technology In Practice Model_copy
https://4oops.edublogs.org/files/2021/09/Week-4-Technology-In-Practice-Model_copy.pdf

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Weekend Ed. Quotes ~ September 24, 2021

On the importance of connecting innovation with creativity…

The Arts 2

“All innovation begins with creative ideas. Successful implementation of new programs, new product introductions, or new services depends on a person or a team having a good idea-and developing that idea beyond its initial state.”
~Amabile, Conti, Coon, Lazenby, & Herron, 1996, p. 1154.

In 1999, researchers Sternberg and O’Hara provided the pioneering framework of five possible relationships between creativity and intelligence:

  1. Creativity is a type of intelligence

  2. Intelligence is a type of creativity

  3. Creativity and intelligence are overlapping constructs (they have some traits in common)

  4. Creativity and intelligence are part of the same construct (they’re basically the same thing)

  5. Creativity and intelligence are distinct constructs (there is no relationship between them)

 

Here is a blog post (non-peer-reviewed) on creativity with some engaging design features and easy readability: What is creativity? The ultimate guide to understanding today’s most important ability by Kelly Morr at this link: https://99designs.com/blog/creative-thinking/what-is-creativity/ 

 


References

Amabile, T. M., Conti, R., Coon, H., Lazenby, J., & Herron, M. (1996). Assessing the work environment for creativity. Academy of
management journal, 39(5),
p. 1154-1184. http://people.wku.edu/richard.miller/amabile.pdf 

Morr, K. (2018). What is creativity? The ultimate guide to understanding today’s most important ability. 99 Designs.  https://99designs.com/blog/creative-thinking/what-is-creativity/

Sternberg, R. J., & O’Hara, L. A. (1999). Creativity and intelligence.

 

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Weekend Ed. Quote ~ September 17

Week 3: Thursday Thoughts ~ Quotes from Educators about STEAM Ideas! 

On the importance of epistemological pluralism in students’ representational artifacts of learning…

The Arts 2

 

“Making room for students’ cultural practices in standard education to important dilemmas for educators: How do they balance their students’ freedom and creative expression with academic constraints such as testing?  Researchers (Archer, et al., 2015) are studying the ways that students bring their knowledge, aptitude, skills, and experiences, or capital, into learning settings. For students from groups underrepresented in STEAM, the gap between knowledge and skills is wider than with other groups (Allina 2018). This is a problem that educators are working to solve through culturally relevant teaching and with tools and methods that connect students to where they come from in order to develop more effective ways to support their engagement in STEAM” (Gaskins, 2021, p. 4).

 


References

Allina, B. (2018). The development of STEAM educational policy to promote student creativity and social empowerment. Arts EducationPolicy Review, 119(2), 77-87.

Archer, L., Dawson, E., DeWitt, J., Seakins, A., & Wong, B. (2015). “Science capital”: A conceptual, methodological, and empirical argument for extending bourdieusian notions of capital beyond the arts. Journal of research in science teaching, 52(7), 922-948.

Gaskins, N. R. (2021). Techno-Vernacular Creativity and Innovation: Culturally Relevant Making Inside and Outside of the Classroom.
MIT Press, p.  7.

Turkle, S., & Papert, S. (1992). Epistemological pluralism and the revaluation of the concrete. Journal of Mathematical Behavior, 11(1),3-33.

 

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Weekend Ed. Quote ~ September 3

“Pressure is a Privilege ~ it only comes to those who earn it.” ~Tennis Legend Billie Jean King

Pressure is a Privilege

 

 

 

 


 

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Jane Hart’s Top Tools for Learning 2021 released!

Jane Hart’s Top Tools for Learning 2021 has been released!!

Jane Hart posted in LinkedIn that 2021 was the YEAR OF DISRUPTION. So many new tools were nominated that I have extended this year’s list to 300 tools https://lnkd.in/gvu4bKK .
Further analysis/observations of this year’s list appear on that page too. I have also extended the Top Tools for Personal Learning to 150 tools – https://lnkd.in/dAeFHFxc and the Top Tools for Workplace Learning has 150 tools- https://lnkd.in/dbDacHv9 and the Top Tools for Education https://lnkd.in/ddTP6Nvb

 

Jane Hart’s Top Tools for Learning 2021 – https://lnkd.in/gvu4bKK

Top Tools for Personal Learning to 150 tools – https://lnkd.in/dAeFHFxc

Top Tools for Workplace Learning – https://lnkd.in/dbDacHv9

Top Tools for Education – https://lnkd.in/ddTP6Nvb

Want to see the Top 300 tools categorized? You’ll find that here https://lnkd.in/dneMUhQh

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Weekend Ed. Quote ~ August 27

“Math literacy is the key to 21st century citizenship.” ~ Robert Moses, The Algebra Project

 

RobertBobMoses

 

 

 


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Weekend Ed. Quote ~ August 20

“Students involved in maker and STEAM activities will see the invention process as a journey toward achievement or success…The journey begins with a call to adventure- a challenge that must be undertaken- that disrupts the comfort of the potential hero’s ordinary world.” ~Dr. Nettrice Gaskins, Techno-Vernacular Creativity and Innovation, p. 43.

free play

 

Gaskins, N. (2021). Techno-vernacular creativity and innovation: culturally relevant making inside and outside of the classroom. MIT Press.

 


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