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Sleep serves a vital role in our ability to function on a daily basis and may be affected by various activities such as playing video games. Teenagers are one of the largest consumers of video games and if played before bedtime may lead to the release of certain neurotransmitters which may, in turn, alter sleep architecture and reduce sleep efficiency. The purpose of this study is to
measure 1) sleep efficiency 2) sleep latency 3) time spent in rapid eye movement (REM) stage with and without playing video games 30 minutes to 60 minutes before bedtime. For this study, one patient was recruited. The study was completed using a television, video game console, and a video game (Red Dead Redemption 4), Apnea Risk Evaluation System (ARES) nocturnal
polysomnogram (NPSG) unit, a bed and a blanket situated in a quiet room, a computer, printer, and a notebook for data recording. REM time and sleep latency were also measured. There were 45.6 minutes of REM with video games and 56.4 minutes of REM without video games. This was equivalent to 13.06% and 15.74% of the total sleep time, respectively. The sleep latency with
video games was shorter than without video games (11.4 and 23 minutes, respectively). Result suggests that there is no significant difference in sleep efficiency with and without video games. However, sleep latency decreased, and REM increased with video games.
Miskoff, J. A., Chaudhri, M., & Miskoff, B. (2019). Does Playing Video Games Before Bedtime Affect Sleep?. Cureus, 11(6). VideoGamesMiskoffChaudhriMiskoff2019
Our PBS Educators are creating Literacy Initiatives for their schools/libraries/districts!! Watch this video of their Literacy Goals made w/ #Animoto: “#PBSReaders4Life Literacy Goals!” pic.twitter.com/X5LMh7XM3A
— Helen Teague (@TweetTeague) October 4, 2019
Larger Version, Slightly Better Readability
Pause to read Learner’s Goals
Nobody can discover the world for anybody else. It is only after we have discovered it for ourselves that it becomes a common ground and a common bond, and we cease to be alone.
And the world cannot be discovered by a journey of miles, no matter how long, but only by a spiritual journey, a journey of one inch, very arduous and humbling and joyful, by which we arrive at the ground at our feet, and learn to be at home.
~ Wendell Berry
The Widget feature from Goodreads… would it be a forward-facing communication method for reading teachers?
“That is what great players do; they find solutions. They find how to win with what they have in the moment.”Paul Annacone, professional tennis player, coach, commentator during a September 21, 2019 telecast of the Laver Cup, [Tennis Channel].
The purpose of this study (Fuller, Lehman, Hicks & Novick, 2017) was to explore bedtime electronic use and its impact on 3 health consequences—sleep quantity and quality, inattention, and body mass index. Parents of 234 children, ages 8 to 17 years, were surveyed to quantify hours of technology use (computer, video games, cell phone, and television), hours of sleep, and inattentive behaviors. Using any device at bedtime was associated with a statically significant increased use of multiple forms of technology at bedtime and use in the middle of the night, reducing sleep quantity and quality. Little association was found between technology use and inattention.
A statistically significant association was found between bedtime technology use and elevated body mass index.
Clinicians should discuss the impact of technology at bedtime to prevent harmful effects of overexposure.
“There was a significant relationship between average hours of sleep and technology use before bedtime (Figure 2). Children who watched television at bedtime were recorded to get 30 minutes less of sleep than those who did not watch television at bedtime (P = 0.025). Children who used their phone at bedtime reported approximately 1 hour less of sleep than those who did not (P < 0.001). Also, children who played video games at bedtime reported 30 minutes less sleep than those who did not, and were more likely (OR = 2.7; 95% CI = 1.30-5.75) to have trouble staying asleep. Children who used a computer at bedtime were reported to have approximately 60 minutes less sleep than those who did not (P < 0.001) and were more likely (OR = 2.1; 95% CI = 1.10-3.92) to have trouble falling asleep.”
The study referenced some indications toward tech use and B.M.I.
Study Reference Citation
Fuller, C., Lehman, E., Hicks, S., & Novick, M. B. (2017). Bedtime use of technology and associated sleep problems in children. Global pediatric health.Study retrieved from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5669315/
Study pdf: TechAndSleepAtBedtime2017