Teague's Tech Treks - 10 Rep Learning

Learning Technology & Tech Observations by Dr. Helen Teague

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Global Education Conference November 18-20

 

 

#globaled19

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Fab-BOO-Lous Halloween Fun with New Media

Skelton Cowboy Taken by Teague in Nocona

 

🎃 When I was in the high school classroom teaching full-time, I asked my Dad to visit class on the guise of delivering something. Then, I would abruptly turn the lights out (still light streaming in from the windows) and Dad would launch into “The Raven” (complete with a flashlight under his chin)! At the end, he erupted into a ghoulish laugh! Even the rough and tough would jump! We’d discuss the power of spooky words and Poe’s use of descriptive language. Then students would create their own version of a section of “The Raven.” Students would rewrite and/or act out (for my English class) or illustrate with digital media and/or act out their own version of a section of The Raven using digital media from The Library of Congress or other open source clipart (in my computer class). I recorded these vignettes with my phone and later used Vine (RIP) and Flipgrid to capture. 

🎃 These resources from https://pbskids.org/halloween/ are “fab-boo-lous” for working on students’ creativity and storytelling skills. Also, discover fun, new ways to incorporate learning into your classroom’s Halloween activities, with stories, songs, and hands-on activities: https://www.pbslearningmedia.org/collection/the-halloween-collection/#.XbiYeujYrnE 

🎃 The KIDZ Page website http://www.thekidzpage.com/halloween_games/index.html has a tool to allow students to spin their own spooky Halloween tale of terror! See also Halloween themed Mahjong and activities for online coloring

🎃 Use EDP to storyboard, sketch, and create an augmented reality haunted house in Minecraft, Flipgrid AR, ThinkLink or your choice.

🎃 Use EDP to storyboarded the concepts, design costumes, record narration videos, then used AR triggers all over the school to “haunt” the hallways.

🎃 Create a QR-coded Halloween Scavenger Hunt to haunt the hallway by your room

Here are additional ideas from Awesome Educators:

🎃 Students use Flipgrid (or Teacher creates the Flip) and descriptive language (sensory words) to explain their Halloween Costume. But the key is for them not to tell what their costume is! The classmates will try to guess what the costume is by replying to the Flip. –Seen in a post on TCEA idea exchange

🎃 My 1st and 2nd graders will be doing an Escape Room activity through Breakout Edu.  It’s called “The Perfect Pumpkin Hunt.”  Students will be working as teams to read the clues and solve the puzzles to get treats (not tricks!).  They’ve really enjoyed these activities in the past, and this time around I’ve invited our administrators, School Board members, and district grant committee members to join in the fun!

🎃 I have an activity called Pumpkin Math.  I took the idea from another teacher many years ago.  We get some pumpkins, weigh them, measure them, cut them open, count seeds, etc on Halloween.  I have used this activity every year in 5th grade as well as in 1st grade!  Works like a charm!

 

Pumpkin emojis at this link: https://emojipedia.org/jack-o-lantern/ 

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Saturday STEAM Jeopardy

Saturday STEAM Jeopardy

#STEAM  #CUNE604

 

See all Saturday STEAM Jeopardy Answers

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Weekend Ed. Quote ~ October 26

Retell“Having students create to Retell motivates and engages them by providing a more personal connection to classroom content.” ~ Yong Zhao

Yong Zhao is the Foundation Distinguished Professor in the School of Education at the University of Kansas and a professorial fellow at the Mitchell Institute for Health and Education Policy at Victoria University in Australia. Author of Who’s Afraid of the Big Bad Dragon? (2014).

 

Additional Resources for Retelling a Story
Teaching Beginning English Language Learners How To Retell by ELL Teacher Kristen

Retell, Recount, Summarize? A Common Core Shift from Kindergarten to Fourth Grade by Dea Conrad-Curry

Retell Recount Summary: What’s the Difference? by Joan Sedita


 

 

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CUNE EDUC604 Hashtag

Day 2 is off to a catalytic start!

 

 

 

 

 

 

 

#EDUC604

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Math, Science, and the Engineering Design Process

Math, Science, and the Engineering Design Process-EDUC 604 at Concordia Univ begins today!

The course was accepted on 1st draft thanks to my “Expertise Team”- from Dr. Jack McManus (in memoriam), Dr. Eric Hamilton, Dr. Antha Jordan Holt, Jennifer Brown & Jazzi Spencer, Christian Deveaux Greer, Ladd Skelly, Miguel Guhlin, Jeff Giddons, Francine Wargo-PBS Learning Media, David Lockett, CW Mosely, & Elaine Reisenauer — Thank you!!

It’s going to so fun teaching this one!

 

 


 

More Posts Referencing EDUC 604

 

 

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Weekend Ed. Quote ~ October 18

“I would rather walk with a friend in the dark, than alone in the light.” ~Helen Keller

Image by Samuel Rodenhizer

 

 


 

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Image Source: Link

 

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Bright Ideas ~ Best Practices for Engaging Lifelong Readers

Watch as Ms. Wright explains her strategy for engaging young learners with books!

 

Why Is This Strategy Effective?

Growth in reading requires building knowledge and vocabulary. This occurs through conversations about books with students and the students’ own reading experience, especially independent reading .

 


 

References

Beck, I. L. (1997). Questioning the author: An approach for enhancing student engagement with text. Order Department, International Reading Association, 800 Barksdale Road, PO Box 8139, Newark, DE 19714-8139.

Kerns, G. (2019, October 15). The Truth About Non-fiction Reading [Webinar]. In EdWeb ELA Webinar Series. Retrieved from https://www.edweb.net/.5c4f5a7b/

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Weekend Ed. Quote ~ October 11

“Wisdom is not a product of schooling, but of the lifelong attempt to acquire it.” ~~Albert Einstein

Wisdom Quote by Einstein

 

 


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Source of quote and photo from Quotation Celebration by Samuel Rodenhizer

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Nerd Research Minute: Video Games Before Bedtime

Does Playing Video Games Before Bedtime Affect Sleep?
Jeffrey A. Miskoff , Moiuz Chaudhri , Benjamin Miskoff

 

Abstract
Sleep serves a vital role in our ability to function on a daily basis and may be affected by various activities such as playing video games. Teenagers are one of the largest consumers of video games and if played before bedtime may lead to the release of certain neurotransmitters which may, in turn, alter sleep architecture and reduce sleep efficiency. The purpose of this study is to
measure 1) sleep efficiency 2) sleep latency 3) time spent in rapid eye movement (REM) stage with and without playing video games 30 minutes to 60 minutes before bedtime. For this study, one patient was recruited. The study was completed using a television, video game console, and a video game (Red Dead Redemption 4), Apnea Risk Evaluation System (ARES) nocturnal
polysomnogram (NPSG) unit, a bed and a blanket situated in a quiet room, a computer, printer, and a notebook for data recording. REM time and sleep latency were also measured. There were 45.6 minutes of REM with video games and 56.4 minutes of REM without video games. This was equivalent to 13.06% and 15.74% of the total sleep time, respectively. The sleep latency with
video games was shorter than without video games (11.4 and 23 minutes, respectively). Result suggests that there is no significant difference in sleep efficiency with and without video games. However, sleep latency decreased, and REM increased with video games.

 

Study Reference

Miskoff, J. A., Chaudhri, M., & Miskoff, B. (2019). Does Playing Video Games Before Bedtime Affect Sleep?. Cureus11(6). VideoGamesMiskoffChaudhriMiskoff2019

 

#PBSReaders4Life
#GCUTEC520

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