10-Rep Learning ~ Teague's Tech Treks

Learning Technology & Tech Observations by Dr. Helen Teague

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5 Life Tips from Finland, the Happiest Country in the World

5 Life Tips from Finland, the Happiest Country in the World ~~ Please note that the 2nd tip is “Read, Read, Read.” 🙂

 

ReadReadReadBlog

 

Post Link: https://www.cntraveler.com/story/finlands-secrets-for-being-the-happiest-country-in-the-world

 

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Author Study by PBS TeacherLine grad students

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AuthorsStudy1

 

AuthorsStudy2

 

Keep up with the latest information at the #PBSReaders4Life hashtag.

Remember, you do not need a Twitter account to see hashtag information. Just go to twitter.com and enter the hashtag you wish to search (such as #PBSReaders4Life) and results will display. Click “Latest” to see the most current content.

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PBS Course in Digital Reading Begins Monday, October 12– Register Now!

Want to earn three graduate course hours before Thanksgiving? PBS Course in Digital Reading (Teaching Lifelong Reading Habits) begins Monday, October 12– Register Now for RDLA235.32 at the PBS TeacherLine catalog

RDLA Course Calendar

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Reading Across The Globe ~ #PBSReaders4Life

 

 

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New Year – New Courses from PBS TeacherLine

Bright Ideas
Use Promo Code “JOLLYPD” to Save 10% On PBS TeacherLine Facilitated Courses
Start 2020 off with new ideas and fresh inspiration with a professional development course from PBS TeacherLine. Our online courses allow you to learn and collaborate with peers while receiving instruction from master teachers – all from the comfort of your home and at times that are convenient for you. Use the promo code JOLLYPD and take advantage of a 10% savings on all facilitated courses running in January and February.

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Fab-BOO-Lous Halloween Fun with New Media

Skelton Cowboy Taken by Teague in Nocona

 

🎃 When I was in the high school classroom teaching full-time, I asked my Dad to visit class on the guise of delivering something. Then, I would abruptly turn the lights out (still light streaming in from the windows) and Dad would launch into “The Raven” (complete with a flashlight under his chin)! At the end, he erupted into a ghoulish laugh! Even the rough and tough would jump! We’d discuss the power of spooky words and Poe’s use of descriptive language. Then students would create their own version of a section of “The Raven.” Students would rewrite and/or act out (for my English class) or illustrate with digital media and/or act out their own version of a section of The Raven using digital media from The Library of Congress or other open source clipart (in my computer class). I recorded these vignettes with my phone and later used Vine (RIP) and Flipgrid to capture. 

🎃 These resources from https://pbskids.org/halloween/ are “fab-boo-lous” for working on students’ creativity and storytelling skills. Also, discover fun, new ways to incorporate learning into your classroom’s Halloween activities, with stories, songs, and hands-on activities: https://www.pbslearningmedia.org/collection/the-halloween-collection/#.XbiYeujYrnE 

🎃 The KIDZ Page website http://www.thekidzpage.com/halloween_games/index.html has a tool to allow students to spin their own spooky Halloween tale of terror! See also Halloween themed Mahjong and activities for online coloring

🎃 Use EDP to storyboard, sketch, and create an augmented reality haunted house in Minecraft, Flipgrid AR, ThinkLink or your choice.

🎃 Use EDP to storyboarded the concepts, design costumes, record narration videos, then used AR triggers all over the school to “haunt” the hallways.

🎃 Create a QR-coded Halloween Scavenger Hunt to haunt the hallway by your room

Here are additional ideas from Awesome Educators:

🎃 Students use Flipgrid (or Teacher creates the Flip) and descriptive language (sensory words) to explain their Halloween Costume. But the key is for them not to tell what their costume is! The classmates will try to guess what the costume is by replying to the Flip. –Seen in a post on TCEA idea exchange

🎃 My 1st and 2nd graders will be doing an Escape Room activity through Breakout Edu.  It’s called “The Perfect Pumpkin Hunt.”  Students will be working as teams to read the clues and solve the puzzles to get treats (not tricks!).  They’ve really enjoyed these activities in the past, and this time around I’ve invited our administrators, School Board members, and district grant committee members to join in the fun!

🎃 I have an activity called Pumpkin Math.  I took the idea from another teacher many years ago.  We get some pumpkins, weigh them, measure them, cut them open, count seeds, etc on Halloween.  I have used this activity every year in 5th grade as well as in 1st grade!  Works like a charm!

 

Pumpkin emojis at this link: https://emojipedia.org/jack-o-lantern/ 

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PBS Educator-Learners Creating Literacy Initiatives

 

Larger Version, Slightly Better Readability

Pause to read Learner’s Goals


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Nerd Research Minute: Bedtime Use of Technology and Associated Sleep Problems in Children

Bedtime Use of Technology and Associated Sleep Problems in Children
Fuller, C., Lehman, E., Hicks, S., & Novick, M. B. (2017)

The purpose of this study (Fuller, Lehman, Hicks & Novick, 2017) was to explore bedtime electronic use and its impact on 3 health consequences—sleep quantity and quality, inattention, and body mass index. Parents of 234 children, ages 8 to 17 years, were surveyed to quantify hours of technology use (computer, video games, cell phone, and television), hours of sleep, and inattentive behaviors. Using any device at bedtime was associated with a statically significant increased use of multiple forms of technology at bedtime and use in the middle of the night, reducing sleep quantity and quality. Little association was found between technology use and inattention.

A statistically significant association was found between bedtime technology use and elevated body mass index.
Clinicians should discuss the impact of technology at bedtime to prevent harmful effects of overexposure.

“There was a significant relationship between average hours of sleep and technology use before bedtime (Figure 2). Children who watched television at bedtime were recorded to get 30 minutes less of sleep than those who did not watch television at bedtime (P = 0.025). Children who used their phone at bedtime reported approximately 1 hour less of sleep than those who did not (P < 0.001). Also, children who played video games at bedtime reported 30 minutes less sleep than those who did not, and were more likely (OR = 2.7; 95% CI = 1.30-5.75) to have trouble staying asleep. Children who used a computer at bedtime were reported to have approximately 60 minutes less sleep than those who did not (P < 0.001) and were more likely (OR = 2.1; 95% CI = 1.10-3.92) to have trouble falling asleep.”

 

The study referenced some indications toward tech use and B.M.I.

 

 

Study Reference Citation

Fuller, C., Lehman, E., Hicks, S., & Novick, M. B. (2017). Bedtime use of technology and associated sleep problems in children. Global pediatric health.Study retrieved from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5669315/
Study pdf: TechAndSleepAtBedtime2017

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#GCUTEC520

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More Nerd Research Minutes

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Are Comic Books ‘Real’ Books?

From Eisner’s warning that “Comics as a reading form was always assumed to be a threat to literacy” (Eisner, 1985/2002, p. 3) seems at odds with the popularity of comic books, comic book stores, and online comic websites.
Comic books are an engaging component in a literacy book collection (Yarmi, Lestari, & Yufiarti, 2019). Not only can they provide reading opportunities, comic books form a writing and creating opportunities too (Griffiths, 2019).

That’s the research angle, but what is your perspective? Do comic books rise to the status of “Real Books’?                   To answer this question, let’s consider a wise perspective from Young Sheldon:

 

What would you choose for your superhero name? 

Mine would be the Notorious RPB  =  “ReadsPastBedtime”

Please leave a comment and share your superhero name!

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References

Eisner, E. (1985). Aesthetic modes of knowing. In E. Eisner and K. Rehage (Eds.), Learning and teaching the ways of knowing:
Eighty-fourth Yearbook of the National Society for the Study of Education (pp 23-36). Chicago: The University of Chicago
Press.
Eisner, E. (2002). The arts and the creation of the mind. New Haven: Yale University Press.
Griffiths, R. (2019). Young people express their feelings through creating and publishing comics. Children and Young People
Now
2019(2), 58-58.
Yarmi, G., Lestari, I., & Yufiarti, Y. (2019, January). Building Culture of Literacy through Child Fun Library. In International
Conference on Islamic Education (ICoIE 2018)
. Atlantis Press.

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Summer Reading List Videos from PBS Learning Media

Did you assign a summer reading list? Share these resource videos that can give your students an overview of a book that could be on their required summer reading list! These videos contextualize books in an up-to-date way that can help students understand the premise of the novels.   Explore the Collection at this link: https://www.pbslearningmedia.org/collection/crash-course-literature/PBSLearningMediaSummerReadingVideos.png

 

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